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Xenonauts base facilities
Xenonauts base facilities






xenonauts base facilities

Sure, skills are very important in PP (though IMO not so as to make soldiers without them useless). In theory, you could field a rookie with maxed out stats (if you had access to the right gear, augmentations and/or a vast SP pool). You also have a common skills points pool, stat modifying gear and augmentations. To compensate for their low stats and lack of skills you can build TFs. So when you see an interesting candidate (based on their class) in your travels, you recruit them. It’s true that at least currently you have to go to a haven to recruit, though in practice I think most players keep “stables”, as you need to field several teams anyway. Over the time you have to split your squads into different regions and so need more or less constantly new recruits and on top of that the fatigue system.įor me, all that with the newest TC-‘nerf’ seems not play well together. For me personally not that big problem, but somewhat undesirable in terms of game design. Of course, only as long as you not got to much global SP per lost soldier …Īnother solution could be to buff the TCs to gain a bit more global SP, currently they give you 1-2 per day or Also nice and in my opinion a must haveīut that won’t help fresh recruits in the mid-end game, the ‘old boys’ will continue to be disproportionately stronger. Maybe the Idea from described here in post #2 ( The new skillpoint system in leviathan patch) could be one solution, even better if it is optional. You don’t get that much per mission (in my experience 4-10 / mission and a total of about 400-500 at the end of the game incl.

xenonauts base facilities

Overall, however, far too few global points could accumulate to adequately compensate for larger losses. The experienced soldiers continue to receive 10 SP after each mission to keep pushing them, even after level 7, so it is not absolutely necessary to ‘waste’ these global points on them. My own solution to deal with the existing skill gap will probably be to use the global PP skill points mainly for new rookies. Let’s try to find something that most can be happy with instead of arguing. Players have a problem with the new skill system and it doesn’t help them much if it isn’t any better in other games. I think it makes little sense to put the problem into perspective by comparing it to other games.








Xenonauts base facilities